[[Notes]]
- Topics: [[Creativity]]
- People: [[Hans Zimmer]]
- Source: https://www.youtube.com/watch?v=93A1ryc-WW0
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## Summary
- [[Be in the mindset where the problem becomes an opportunity most beautiful and boundless]].
- [[To create new things, you must be emboldened with the curiosity to try and the courage to fail]].
- [[You want to invite your audience on an adventure]].
- [[When you do something beyond traditional parameters, in a way that is almost reckless, amazing things start to happen]].
- [[To be creative, you must first surrender yourself to the naivete of curiosity and wonder]].
- [[What you hear is not what you see]].
## Notes
- "...Why are they electronic? Because I like making drum sounds!"
- "[[My challenge was not being a grown up, but to regress in a way and become the reckless 13 year old teenager]]."
- [[Be in the mindset where the problem becomes an opportunity most beautiful and boundless]].
- [[Don't think outside the box. Think as if there were no box to begin with.]]
- [[To be creative, you must first surrender yourself to the naivete of curiosity and wonder]].
- (Inception's Bram sound). "I made the sound, but that means nothing. Chris wrote the sound in his screenplay of inception".
- "Something I've always wanted to do. To invent instruments that don't exist, to invent sounds that don't exist."
- With imagination, you can create a sound never before heard.
- [[To create new things, you must be emboldened with the curiosity to try and the courage to fail]]
- (Composer and instrument sculptor) Chas Smith has created a collection of abstract instruments that is "metal being excited in unconventional ways".
- Imagine the attributes of the atmosphere. From that cultivate the framework to create the environments of which you can play in.
- In other words, imagine the solution. Work backwards. Cultivate systems and builds towards solutions using your systems.
- A framework is just a system with another name.
- "The one thing that I thought was the most important thing in the world was the human voice... an ageless thing which has a future that would still be valid."
- Understand the attributes that makes something feel human. It is then up to you to create something that feels human or something beyond humanity.
- "[[You want to invite your audience on an adventure]]... You have to do it right at the beginning."
- [[When you do something beyond traditional parameters, in a way that is almost reckless, amazing things start to happen]]. (Paraphrasing Loire Cotter).
- "[[Does Dune have it's own rhythm? It's so obvious I would find a woman who should know everything about rhythm, and then give you the cry of a banshee.]]"
- Take an ordinary generally understood thing like bagpipes and transform it into something extraordinary, otherworldly and fantastical.
- (Hans to Pedro) "Don't play it like a flute. Play it as if it was the wind whistling through the desert Dunes."
- "[[You asked me how the score was made. And I said we were all colleagues and we did it all together. And that's how it works.]]"
- [[What you hear is not what you see]].
## Original
![[How Hans Zimmer created the score for Dune-1.jpg]]
![[How Hans Zimmer created the score for Dune-2.jpg]]
![[How Hans Zimmer created the score for Dune-3.jpg]]