[[Notes]] - Topics: [[Creativity]] - People: [[Hans Zimmer]] - Source: https://www.youtube.com/watch?v=93A1ryc-WW0 --- ## Summary - [[Be in the mindset where the problem becomes an opportunity most beautiful and boundless]]. - [[To create new things, you must be emboldened with the curiosity to try and the courage to fail]]. - [[You want to invite your audience on an adventure]]. - [[When you do something beyond traditional parameters, in a way that is almost reckless, amazing things start to happen]]. - [[To be creative, you must first surrender yourself to the naivete of curiosity and wonder]]. - [[What you hear is not what you see]]. ## Notes - "...Why are they electronic? Because I like making drum sounds!" - "[[My challenge was not being a grown up, but to regress in a way and become the reckless 13 year old teenager]]." - [[Be in the mindset where the problem becomes an opportunity most beautiful and boundless]]. - [[Don't think outside the box. Think as if there were no box to begin with.]] - [[To be creative, you must first surrender yourself to the naivete of curiosity and wonder]]. - (Inception's Bram sound). "I made the sound, but that means nothing. Chris wrote the sound in his screenplay of inception". - "Something I've always wanted to do. To invent instruments that don't exist, to invent sounds that don't exist." - With imagination, you can create a sound never before heard. - [[To create new things, you must be emboldened with the curiosity to try and the courage to fail]] - (Composer and instrument sculptor) Chas Smith has created a collection of abstract instruments that is "metal being excited in unconventional ways". - Imagine the attributes of the atmosphere. From that cultivate the framework to create the environments of which you can play in. - In other words, imagine the solution. Work backwards. Cultivate systems and builds towards solutions using your systems. - A framework is just a system with another name. - "The one thing that I thought was the most important thing in the world was the human voice... an ageless thing which has a future that would still be valid." - Understand the attributes that makes something feel human. It is then up to you to create something that feels human or something beyond humanity. - "[[You want to invite your audience on an adventure]]... You have to do it right at the beginning." - [[When you do something beyond traditional parameters, in a way that is almost reckless, amazing things start to happen]]. (Paraphrasing Loire Cotter). - "[[Does Dune have it's own rhythm? It's so obvious I would find a woman who should know everything about rhythm, and then give you the cry of a banshee.]]" - Take an ordinary generally understood thing like bagpipes and transform it into something extraordinary, otherworldly and fantastical. - (Hans to Pedro) "Don't play it like a flute. Play it as if it was the wind whistling through the desert Dunes." - "[[You asked me how the score was made. And I said we were all colleagues and we did it all together. And that's how it works.]]" - [[What you hear is not what you see]]. ## Original ![[How Hans Zimmer created the score for Dune-1.jpg]] ![[How Hans Zimmer created the score for Dune-2.jpg]] ![[How Hans Zimmer created the score for Dune-3.jpg]]