[[Notes]]
- Topics: [[Perspective]]
- People: IGN
- Source: https://www.youtube.com/watch?v=XdlSvr_4FXI
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## Summary
- [[To make is to manage]].
- [[Standardization should only come after having something to standardize]].
- [[Make a game that people want to play.]]
- [[A game is only a game if it has players. Otherwise is just theory.]]
- [[To feel represented is to feel understood]].
- [[A good player plays the game well. A great player changes the game entirely.]]
- [[Legacy provides a foundation for which inspiration and evolution can stand on]].
## Notes
- The key to immortality is impact.
- Entire industries can be formed around the profound network effect of something. - the compounding the effects of impact and influence.
- Impact changes perception and behaviour. This change can modify our perception of "normality" with enough persistence and exposure.
- How things come to be is the acceptance of how things are.
- Normality is defined through acceptance.
- [[To make is to manage]].
- To make without management is to encourage mischief to manic.
- As the popularity of Starcraft grew, so too did various organizations events leagues programs and recognize players blossom with it. These entities must all be managed.
- To manage is to standardize.
- Standardization is to provide structure to being. However, standardization itself must not be too rigid. It is a balance of rigidity and flexibility, hard and soft, to create space with boundaries. [[Standardization should only come after having something to standardize]].
- You can't set rules before knowing or having something first.
- A pastime can become a profession, as pro gamer became an official job title. This inspired the next generation of kids to aspire to play their favourite game on the big stage.
- Recognition gives validity to ideas, for validity carries with it weight - substance enough weight to tip the scales between the unreal to real
- Recognition doesn't give birth to ideas. But rather, it provides the permission for ideas to be realized.
- "The game was nothing without the players".
- It doesn't matter how good your game is if no one wants to play it.
- [[A game is only a game if it has players. Otherwise is just theory.]]
- [[Make a game that people want to play.]]
- The greatness of a game is defined by its players, not by its mechanics.
- [[Players give life to games just as users give life to systems]].
- Legends are stories immortalized stories of some monumental scale that happened some long ago.
- Representation resonates. [[To feel represented is to feel understood]]. To feel and be part of something bigger. [[To be great is to be yourself]].
- [[A good player plays the game well. A great player changes the game entirely.]]
- Insight and intrigue can be found in passion
- In most contexts, "legacy" is something that would be honoured and respected. So too should it be for disciplines like design and code.
- [[Legacy provides a foundation for which inspiration and evolution can stand on]].
## Original
![[How StarCraft changed an entire country-1.jpg]]
![[How StarCraft changed an entire country-2.jpg]]
![[How StarCraft changed an entire country-3.jpg]]