[[Notes]] - Topics: [[Perspective]] - People: IGN - Source: https://www.youtube.com/watch?v=XdlSvr_4FXI --- ## Summary - [[To make is to manage]]. - [[Standardization should only come after having something to standardize]]. - [[Make a game that people want to play.]] - [[A game is only a game if it has players. Otherwise is just theory.]] - [[To feel represented is to feel understood]]. - [[A good player plays the game well. A great player changes the game entirely.]] - [[Legacy provides a foundation for which inspiration and evolution can stand on]]. ## Notes - The key to immortality is impact. - Entire industries can be formed around the profound network effect of something. - the compounding the effects of impact and influence. - Impact changes perception and behaviour. This change can modify our perception of "normality" with enough persistence and exposure. - How things come to be is the acceptance of how things are. - Normality is defined through acceptance. - [[To make is to manage]]. - To make without management is to encourage mischief to manic. - As the popularity of Starcraft grew, so too did various organizations events leagues programs and recognize players blossom with it. These entities must all be managed. - To manage is to standardize. - Standardization is to provide structure to being. However, standardization itself must not be too rigid. It is a balance of rigidity and flexibility, hard and soft, to create space with boundaries. [[Standardization should only come after having something to standardize]]. - You can't set rules before knowing or having something first. - A pastime can become a profession, as pro gamer became an official job title. This inspired the next generation of kids to aspire to play their favourite game on the big stage. - Recognition gives validity to ideas, for validity carries with it weight - substance enough weight to tip the scales between the unreal to real - Recognition doesn't give birth to ideas. But rather, it provides the permission for ideas to be realized. - "The game was nothing without the players". - It doesn't matter how good your game is if no one wants to play it. - [[A game is only a game if it has players. Otherwise is just theory.]] - [[Make a game that people want to play.]] - The greatness of a game is defined by its players, not by its mechanics. - [[Players give life to games just as users give life to systems]]. - Legends are stories immortalized stories of some monumental scale that happened some long ago. - Representation resonates. [[To feel represented is to feel understood]]. To feel and be part of something bigger. [[To be great is to be yourself]]. - [[A good player plays the game well. A great player changes the game entirely.]] - Insight and intrigue can be found in passion - In most contexts, "legacy" is something that would be honoured and respected. So too should it be for disciplines like design and code. - [[Legacy provides a foundation for which inspiration and evolution can stand on]]. ## Original ![[How StarCraft changed an entire country-1.jpg]] ![[How StarCraft changed an entire country-2.jpg]] ![[How StarCraft changed an entire country-3.jpg]]