[[Notes]]
- Topics: [[Creativity]], [[Problem-solving]]
- People: [[Tim Brown]]
- Source: https://www.youtube.com/watch?v=wOrmr5kT-48
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## Summary
- [[The complex things are the things that are most broken]].
- Industrial and product design methodology can be applied to any problem.
- [[What you need to design a complex system is not one brain - You need lots of brains.]]
- Observe the space and ask interesting questions.
- Problem solve through the continuous process of observing, ideating, prototyping, testing, and learning.
- Storytelling is also an important part of the design process.
- People have to find your idea interesting.
## Notes
- IDEO helped Apple design their first (Lisa) computer mouse.
- These days, they design systems and experiences such as the Los Angeles voting system and even entire schools.
- Making a computer mouse and creating a school system have things in common.
- "[[The complex things are the things that are most broken]]".
- "Designing for the real world" is a practice where you apply industrial and product design methods to solve global societal problems, such as education or pollution.
- "[[Observing the world in order to ask an interesting question]]".
- Observe the space to better understand the context and to discover the problems.
- Identify and question struggle - both big and small.
- Watch how people use things. Observe what they want, and what they don't.
- Create ideas from those interesting questions.
- This process is known as "ideation" or "idea making".
- Quickly try out your idea with others create a meaningful prototype to gather feedback.
- The feedback you need is whether this idea is valuable. Does it solve the identified problem in some form or even completely?
- Prototyping is the intentionally scrappy way to realize ideas.
- Observe, ideate, prototype, test, and repeat.
- "Asking questions, having ideas, prototyping, learning, and until you get to something that truly meets somebody's needs, or a set of people's needs".
- Storytelling is an important part of this design process.
- "[[Always, you're trying to explain to people why your ideas interesting]]".
- "[[What you need to design a complex system is not one brain - You need lots of brains.]] You need lots of brains with different perspectives, different creative contributions, working together to get an outcome that is literally rich enough and sophisticated enough to behave like a system instead of being like an object."
- Diversity in creative thinking, contributes to a richer, more holistic solution to a problem - both big and small.
## Original
![[How to solve problems like a designer-2.jpg]]
![[How to solve problems like a designer-1.jpg]]
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