[[Notes]]
- Topics: [[Organization]], [[Productivity]]
- People: Extra Credits
- Source: https://www.youtube.com/watch?v=L5NfbpLmMHI
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## Summary
- [[If you don't have time to do it right, when will you have time to do it over?]]
- Technical debt arises from early issues being ignored. Like financial debt, these issues compound exponentially, making them harder to address later.
- Create and gather **technical assets** - positively compounding solutions. As many as you can.
- Technical debt/assets encompass everything when it comes to making, not just code.
- Establish good systems early - Interdependent workflows and best practices.
- [[It's not about doing it once a quarter, once a month, or once a week. It's about doing it every day - especially on days you really don't want to.]]
- [[You do not rise to the level of your goals. You fall to the level of your systems.]]
## Notes
### Pressure and chaos
- Projects nearing end of completion can be derailed. The solutions are very hard, especially with the looming deadline. This causes more pressure, causing more chaos.
- "Technical debt has finally come due"
### Compounding problems
- Technical debt are early problems that are ignored until later. These early problems **compound exponentially**, making them much harder to address later, **just like financial debt**.
- A small problem can grow without any one notice.
- A work-around, or a way to control technical debt may be the create or gather **technical assets**. Just like finances (and debt), these assets also compound exponentially, but in a positive way, which may provide some room to help us take care of debt.
- "Minimizing technical debt is a huge challenge."
### In the beginning...
- "Fix it now or later" is a trade-off every software team has to make.
- In the beginning, we have to move quickly. The hacking in of work may cause bugs to slip in as well.
- **Technical debt is by no means limited to just writing code**.
- Technical debt in design may arise from the lack of organization in files and of files.
- Issues that aren't seriously blocking anyone tend to be overlooked.
- **Everyone just assumes they'll get fixed at some point**
- Or... Nobody really knows how to fix these problems, but everyone needs to keep moving forward.
### Later on...
- The cost of redoing work is almost always more expensive later.
- "**Many critical systems may rely on buggy, backed in code**".
- **Systems relying on bugs to function are the most fragile systems you can have**. These must be address as soon as possible - ideally when things are calm. That way, you can operate with less distractions and chaotic pressure.
- Time spent fixing fires, or worse, trying to find things is wasted time.
- Some problems revolve around collaborating around work. How one person approaches and organizes code/design may not make sense to other people. Having some form of shared understanding really helps folks. Start on the same page.
- Late stage organization is not impossible, but close to impossible given the constraints. You have to figure out if it's worth it.
- [[Always consider the morale and relationships of your teams. These are some of the most valuable resources you can have.]]
- Addressing spaghetti-like problems may prevent people from working on important features and content.
- Sometimes things get so bad, "that it's easier to throw it all away and start over."
- "Fixing anything when your game is live ends up being way, way more expensive."
### Sometimes, hacking is okay
- Hacking things together is expected for prototypes. The purpose of prototypes isn't to look pretty, but to prove an idea.
- **Prototypes are intentional throw-away content**. Never build production content on top of prototype content.
### Early and often
- Adopt good habits from the beginning and stick to them. Make sure everyone is aligned on how to do things. Start early and repeat often.
- [[You do not rise to the level of your goals. You fall to the level of your systems.]]
- [[If you don't have time to do it right, when will you have time to do it over?]]
## Original
![[Technical debt - Improving the production pipeline-1.jpg]]
![[Technical debt - Improving the production pipeline-2.jpg]]
![[Technical debt - Improving the production pipeline-3.jpg]]