[[Notes]]
- Topics: [[Creativity]], [[Organization]], [[Perspective]]
- People: [[Robert James Rallison]]
- Source: https://www.youtube.com/watch?v=R84W2hbmaKk
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## Summary
- [[Drawing = Time + Money]]. Value in exchange for resources.
- Reuse what you can. Be mindful of time and of people.
- [[It's not being lazy. It's getting the most mileage out of your hard work.]]
- Reinvest your resources into your team. Cultivate compounding [[Technical assets]] that give your team more time to make.
- Do what you can to save time without compromising impact.
## Notes
### Artists
- "Artists are challenged to somehow take being good at making shapes and turn that into money".
- Success comes from exercising or exchanging skill for perceived value.
- You must understand what other people value and apply your skills to that context. Alternatively, you can create your own context.
- "Art is a time consuming process, and you need to eat too"
### Animation
- [[Drawing = Time + Money]].
- Traditionally, an animated show takes around two years to make.
- There are many **moving parts** within the **animation pipeline** - from storyboarding, to research, to design.
- ""...and it's someone's entire job to make sure everyone is doing their job".
- To illustrate the amount of time needed for art and design, there was a background that took seven hours to make. It appeared on screen for four seconds.
- **"Seven hours of work. Four seconds of content."**
- Backgrounds can be a time consuming process and the whole point of them is to be in the back.
### Reuse
- (Reusing and re-purposing backgrounds). [[Am I being cheap? Absolutely! That's the point. That gives the background artists more time to make something else.]]
- "Instead of having to draw 20 different scenes of a bedroom. We already have a bedroom. Let's just do something else, please!"
- [[It's not being lazy. It's getting the most mileage out of your hard work.]]
- See [examples of recycled/reused/referenced Disney animations](https://www.youtube.com/watch?v=OuM5EqoK0ME).
- "Just because you drew 24 Mowgli's doesn't mean they're going to look good when you play the frames together."
- Prioritize your resources to achieve maximum impact. Reuse what you can be mindful of time and of people. Reinvest resources to enable your team to make better together.
- Cultivate compounding technical assets.
### Negativity
- If you receive negative feedback that you feel is eating you away at you... Figure out what you can do to get it out of your head. [[Don't allow negativity to live in your head completely rent free]]. [[Be water | Empty your mind]].
- [[Negativity may come from a place of ignorance rather than malice]].
- Try to objectively understand where the other person is coming from. [[Meet them where they're at]]. View this as an opportunity to teach others - an opportunity to more deeply understand others as well as to understand yourself.
## Original
![[The truth about making cartoons-1.jpg]]
![[The truth about making cartoons-2.jpg]]
![[The truth about making cartoons-3.jpg]]